![]() ![]() “Alright!”, I say to myself enthusiastically, I like what I see. Dark and unassuming, the mansion gave me a flavour of what I was about to experience. Wooden creaks, echos, shrieks, all accompany you as you make your way forward. As breathtaking and spectacular this might sound, the mansion is equally sinister. You regain your focus and head out of the room, into a fabulous mansion, populated with magnificent paintings of Roman and Catholic art, gold lined doors and massive stairways. You wake up in a Victorian furnished bedroom, lost and tense. Does it live up to them? Read on to find out. And so I head into the world of Amnesia: A Machine for Pigs, an indirect sequel of The Dark Descent, having a set of expectations. It was ‘tension’, a tension not from monsters, but from absolutely nothing, that made The Dark Descent one of the most dreadful video games to ever hit the digital shelves. And I’m the sort of a person who stomps on cheap trills and horrors as if they were an uncanny joke. Amnesia: The Dark Descent scared the sh*t out of me. ![]()
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